Available Platform: Amiga
ISO 8859-1 HTML Codes Color Codes Color Wheel Mac OS X - Terminal - ExecutionString How to import a root certificate on a Nokia 9300i. Q-Games was founded by Dylan Cuthbert, who previously worked at Argonaut Software and helped create Starglider and Starglider 2 for Argonaut Software, then gave programming assistance to X and the first Star Fox for Nintendo. He also developed Star Fox 2 to completion before heading off to work at Sony America to make Blasto on the PlayStation. This is a comprehensive index of commercial, indie and freeware space flight simulation games.The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of. GameBase v5.3.0 Play PSP, PS, NDS, GBA, SNES, N64, Wii, GameCube, NES, GBC, Genesis, DreamCast, MAME, Neo Geo, Arcade, Game Gear, GB, WSC/WS, Atari 2600, PCE, SMS. This is a comprehensive index of commercial, indie and freeware space flight simulation games.The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of trading, and unreleased space flight simulators.
Mac Os Mojave
Starglider is a 3D space shooter created by the young programmer Jez San and published by Rainbird in 1986 for the Commodore 64, Atari ST, Apple II, ZX Spectrum, and other computer..
Year | 1987 |
Genre | Shooter |
Rating | 80/100 based on 8 Editorial reviews. Add your vote |
Publisher | Rainbird |
Developer | Argonaut Software |
OS supported | Win7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+ |
Updated | 18 February 2021 |
Game Review
Starglider is a 3D space shooter created by the young programmer Jez San and published by Rainbird in 1986 for the Commodore 64, Atari ST, Apple II, ZX Spectrum, and other computers. The Amiga version was released in 1987.
Jeremy San created the game initially for 16-bit computers, most probably Atari ST, but despite this, opted for wireframe vector graphics, like his favorite arcade, Star Wars. The sequel, Starglider 2, would be much more advanced in terms of graphics.
Starglider was a huge success, especially in the UK, where it was also featured in TV shows. The sales made Argonaut Software, the company founded by Jez San, very popular. It was thanks to this if Nintendo decided to create a chip, called Super FX, to provide 3D graphics on its consoles. Argonaut developed the game Star Fox to use this chip.
Back to Starglider, despite the simple visuals, it was quite advanced for its time. The gameplay was fast and addictive. The Amiga version included a soundtrack composed by David Lowe, using one of the earliest examples of digitized instruments sounds. The game also included a sci-fi novella written by James Follett (brother of the more famous Ken), describing the backstory.
![Mac Mac](https://classicreload.com/sites/default/files/styles/game_image/public/zx-spectrum-starglider-ii-screenshot.png?itok=8HiO05Uh)
Starglider was voted #2 Best Amiga game in 1987, and it won another prize for Best Digitized Speech (the voice was Clare Edgeley, a Rainbird employee).
If you want a real 3D space shooting experience from the '80s, you can't choose a game better than this.
Review by: Manu
Published: 22 April 2020 7:32 am
Starglider | |
---|---|
Developer(s) | Argonaut Software |
Publisher(s) | Rainbird |
Designer(s) | Jez San Rick Clucas |
Platform(s) | Amiga, Atari ST, Amstrad CPC, Amstrad PCW, Apple II, ZX Spectrum, MS-DOS, Commodore 64 |
Release |
: others |
Genre(s) | Space flight simulator |
Mode(s) | Single-player |
Starglider is a 3Dvideo game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. Out dodging boxes mac os. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframevector graphics inspired by San's love of the 1983 Atari coin-op Star Wars.[1]
Starglider was originally developed for the 16-bit Amiga and Atari ST. Rainbird commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128K, with a cut-down 48K version without sampled speech or special missions), and for the IBM PC compatible with CGA. Solid Images were commissioned to produce versions for the Commodore 64 and Apple IIGS.
It was followed in 1988 by a sequel, Starglider 2, which uses filled-polygon graphics. The series inspired Argonaut to partner with Nintendo in creating the Super FX chip for Super NES in order to power the StarFox series of hit games.
Story[edit]
The game takes over the surface of the occupied planet Novenia, and it is the player's goal to rid the world of the mechanised Egron invaders.
Starglider was packaged with a sci-fi novella by James Follett, describing the game's background story, in which the Egrons effortlessly blitz Novenia despite the planet possessing a previously impenetrable network of utterly deadly defense satellites. The Egrons defeat the system by disguising their battleships as a flock of intergalactic migratory birds, the Stargliders. The defense satellites had been programmed not to fire on these birds (which migrated between planets regularly) and hence did not recognise the Egron battleships as enemies, allowing the Egrons to reach the surface unopposed. The player pilots the only existing example of a prototype fighter craft, initially armed only with lasers, as the TV-guided missiles require an enormous amount of energy to launch and control, which can only be gained by induction as the craft skims over areas with high-tension power conduits.
Audio[edit]
Most versions contain sampled speech from Rainbird employee Clare Edgeley.[1]
The Amiga version has title music by Dave Lowe using digitized samples as instrument sounds, predating tracker music. The Atari ST and Amiga versions also have about 15-second long song—a single PCM sound file—with real vocals and synthesizers. A male voice sings: 'Starglider .. from Rainbird'.
Starglider Mac Os Update
Reception[edit]
Starglider was Firebird's third best-selling Commodore game as of late 1987.[2]COMPUTE! called it 'a visually smooth concoction that is so realistic in its feel that you'll duck and squirm in your seat', especially praising the Atari ST version's graphics and sound.[3] The game won the award for Game Of The Year 1986 in Crash.[4]
Legacy[edit]
A prototype version of Starglider, codenamedNESGlider,[5] was developed for the Nintendo Entertainment System utilizing a similar method to accelerate graphics as the future Super FX chip for the SNES would. Argonaut showed the prototype to Nintendo in 1990 but were advised to instead develop the game for the as yet unreleased Super Famicom. They ported the demo to the Super Famicom prototype which took approximately one week.[6]
The game was never released but spawned a sequel, Starglider 2. The series inspired Argonaut Software to partner with Nintendo in creating the Super FX enhancement chip for Super NES in order to enable the StarFox series.
References[edit]
- ^ ab'Starglider - Rainbird'. Birdsanctuary.co.uk. Retrieved 7 July 2018.
- ^Ferrell, Keith (December 1987). 'The Commodore Games That Live On And On'. COMPUTE!'s Gazette. pp. 18–22. Retrieved 24 January 2015.
- ^Eddy, Andy (May 1987). 'Starglider'. COMPUTE!. p. 46. Retrieved 9 November 2013.
- ^'CRASH 38 - Readers' Awards'. Crashonline.org.uk. Retrieved 7 July 2018.
- ^Machkovech, Sam (2017-10-03). 'Original Star Fox staffer tells story of sequel's shelving, surprise launch'. Ars Technica. Retrieved 2020-09-01.
- ^Brookes, Jason; Bielby, Matt (May 1993). 'Superplay interview: Jez San, Argonaut'. Super Play. No. 7. United Kingdom: Future Publishing. p. 26.
Starglider was voted #2 Best Amiga game in 1987, and it won another prize for Best Digitized Speech (the voice was Clare Edgeley, a Rainbird employee).
If you want a real 3D space shooting experience from the '80s, you can't choose a game better than this.
Review by: Manu
Published: 22 April 2020 7:32 am
Starglider | |
---|---|
Developer(s) | Argonaut Software |
Publisher(s) | Rainbird |
Designer(s) | Jez San Rick Clucas |
Platform(s) | Amiga, Atari ST, Amstrad CPC, Amstrad PCW, Apple II, ZX Spectrum, MS-DOS, Commodore 64 |
Release |
: others |
Genre(s) | Space flight simulator |
Mode(s) | Single-player |
Starglider is a 3Dvideo game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. Out dodging boxes mac os. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframevector graphics inspired by San's love of the 1983 Atari coin-op Star Wars.[1]
Starglider was originally developed for the 16-bit Amiga and Atari ST. Rainbird commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128K, with a cut-down 48K version without sampled speech or special missions), and for the IBM PC compatible with CGA. Solid Images were commissioned to produce versions for the Commodore 64 and Apple IIGS.
It was followed in 1988 by a sequel, Starglider 2, which uses filled-polygon graphics. The series inspired Argonaut to partner with Nintendo in creating the Super FX chip for Super NES in order to power the StarFox series of hit games.
Story[edit]
The game takes over the surface of the occupied planet Novenia, and it is the player's goal to rid the world of the mechanised Egron invaders.
Starglider was packaged with a sci-fi novella by James Follett, describing the game's background story, in which the Egrons effortlessly blitz Novenia despite the planet possessing a previously impenetrable network of utterly deadly defense satellites. The Egrons defeat the system by disguising their battleships as a flock of intergalactic migratory birds, the Stargliders. The defense satellites had been programmed not to fire on these birds (which migrated between planets regularly) and hence did not recognise the Egron battleships as enemies, allowing the Egrons to reach the surface unopposed. The player pilots the only existing example of a prototype fighter craft, initially armed only with lasers, as the TV-guided missiles require an enormous amount of energy to launch and control, which can only be gained by induction as the craft skims over areas with high-tension power conduits.
Audio[edit]
Most versions contain sampled speech from Rainbird employee Clare Edgeley.[1]
The Amiga version has title music by Dave Lowe using digitized samples as instrument sounds, predating tracker music. The Atari ST and Amiga versions also have about 15-second long song—a single PCM sound file—with real vocals and synthesizers. A male voice sings: 'Starglider .. from Rainbird'.
Starglider Mac Os Update
Reception[edit]
Starglider was Firebird's third best-selling Commodore game as of late 1987.[2]COMPUTE! called it 'a visually smooth concoction that is so realistic in its feel that you'll duck and squirm in your seat', especially praising the Atari ST version's graphics and sound.[3] The game won the award for Game Of The Year 1986 in Crash.[4]
Legacy[edit]
A prototype version of Starglider, codenamedNESGlider,[5] was developed for the Nintendo Entertainment System utilizing a similar method to accelerate graphics as the future Super FX chip for the SNES would. Argonaut showed the prototype to Nintendo in 1990 but were advised to instead develop the game for the as yet unreleased Super Famicom. They ported the demo to the Super Famicom prototype which took approximately one week.[6]
The game was never released but spawned a sequel, Starglider 2. The series inspired Argonaut Software to partner with Nintendo in creating the Super FX enhancement chip for Super NES in order to enable the StarFox series.
References[edit]
- ^ ab'Starglider - Rainbird'. Birdsanctuary.co.uk. Retrieved 7 July 2018.
- ^Ferrell, Keith (December 1987). 'The Commodore Games That Live On And On'. COMPUTE!'s Gazette. pp. 18–22. Retrieved 24 January 2015.
- ^Eddy, Andy (May 1987). 'Starglider'. COMPUTE!. p. 46. Retrieved 9 November 2013.
- ^'CRASH 38 - Readers' Awards'. Crashonline.org.uk. Retrieved 7 July 2018.
- ^Machkovech, Sam (2017-10-03). 'Original Star Fox staffer tells story of sequel's shelving, surprise launch'. Ars Technica. Retrieved 2020-09-01.
- ^Brookes, Jason; Bielby, Matt (May 1993). 'Superplay interview: Jez San, Argonaut'. Super Play. No. 7. United Kingdom: Future Publishing. p. 26.
External links[edit]
- Starglider at Atari Mania
- Starglider at Lemon Amiga
- Starglider at SpectrumComputing.co.uk
- Images of Starglider package, manual and screenshots at C64Sets.com
- Starglider at MobyGames